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1. Amarr T2 Frigates and Destroyers - in Ships and Modules [original thread]
Thanks for the replies! Originally I was only looking at pulse lasers as an option for the crusader. I totally overlooked the fact that it can also fit four beam lasers. I was wondering where you got such good range with the beams because I was h...
- by Dracon Zethera - at 2008.10.24 18:54:00
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2. Amarr T2 Frigates and Destroyers - in Ships and Modules [original thread]
Well there were a couple of reasons why I asked. I want to fly the heretic over the sabre (even though I can fly both) for the reason that heretic is loads cheaper, and I can fit the heretic to go faster than I can fit the sabre. A second reason i...
- by Dracon Zethera - at 2008.10.23 21:46:00
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3. Amarr T2 Frigates and Destroyers - in Ships and Modules [original thread]
Hey all, I was wondering if there are any decent Amarr frigates out there. I have been flying gallente interceptors for over a year and when comparing them to amarr interceptors they just seem overall better to use in comparison. I am flying a he...
- by Dracon Zethera - at 2008.10.23 19:00:00
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4. Dominix setup for L4 missions - critique, please. - in Ships and Modules [original thread]
Originally by: Gojyu Here's my setup and numbers: Low 2x LAR II 4x T2 active hardeners (rat keyed) 1x CPR II Med 5x Cap Recharger II High 2x Tractor 2x Salvager 1x Drone link aug 1x random turret (for gaining aggro) Rigs 2x CCC ...
- by Dracon Zethera - at 2008.10.23 02:10:00
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5. Interceptor - Speed Nerf Survey - in Ships and Modules [original thread]
Interceptors should be deterred by the use of light missiles and light drones, but to make them uttery unsurvivable against everything else is ruining the ship class completely.
- by Dracon Zethera - at 2008.10.21 20:28:00
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6. Hacs, assault ships, nanos and Energy neuts - in Ships and Modules [original thread]
Originally by: Gypsio III Quote: A completely balanced game leads to a game which is monotonous. I am glad there is imbalance between ships because then things would not be interesting. You're confusing "balance" with "homogeneit...
- by Dracon Zethera - at 2008.10.19 16:39:00
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7. Hacs, assault ships, nanos and Energy neuts - in Ships and Modules [original thread]
A completely balanced game leads to a game which is monotonous. I am glad there is imbalance between ships because then things would not be interesting. And I do like the constant change of nerfing and buffing things because then things are actual...
- by Dracon Zethera - at 2008.10.18 03:40:00
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8. Titan modification - in Ships and Modules [original thread]
The way I see a titan is to be the central ship in an engagement, something that is meant to do a lot of damage. The way they are used nowadays are really stupid, being large bombs. They should not be like that. I believe they should be like large...
- by Dracon Zethera - at 2008.10.16 22:08:00
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9. Opinions on Electronic Attack ships? - in Ships and Modules [original thread]
I find that the hyena can be fit to be a very decent tackler comparative to a ceptor. A ceptor is faster of course, but the hyena can tackle things out of web range by webbing them (20km with EAS 5 and named webs). It has a low DPS but it can be u...
- by Dracon Zethera - at 2008.10.07 03:15:00
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10. Am I the only one who find minmatar ships beautiful? - in Ships and Modules [original thread]
Edited by: Dracon Zethera on 07/10/2008 01:02:25 Originally by: Abraxas Glyf The Hurricane for me is the sexiest ship in the game. It even has oars for the slaves to row when the cap is low Nid is awesome too. The Rifter is my 2nd ...
- by Dracon Zethera - at 2008.10.07 01:01:00
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11. The second bonus/fix for cal recons: Resistance diminshers! - in Ships and Modules [original thread]
Originally by: BiggestT Originally by: Zionysus No. Thats a terrible terrible idea, and ridiculously overpowered to boot. Give it a tp bonuse But seriously, thats such a terrible idea I thought you were trolling. Your a teri...
- by Dracon Zethera - at 2008.10.03 22:54:00
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12. Minnie BS setups - in Ships and Modules [original thread]
Uh, why are you shield tanking a phoon?
- by Dracon Zethera - at 2008.10.03 02:41:00
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13. Gallente EWAR just boost it now? - in Ships and Modules [original thread]
Originally by: Barasu if you boost that then fix the minmatar ewar... target painting just sucks tbh Webbers are also minmatar Ewar.
- by Dracon Zethera - at 2008.04.06 01:34:00
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14. RP?! - in Ships and Modules [original thread]
Train gallente, we always stood by you in the past, time to pay us back.
- by Dracon Zethera - at 2008.03.06 21:16:00
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15. How to save the Apoc ( idea) - in Ships and Modules [original thread]
Edited by: Dracon Zethera on 04/01/2008 02:35:37 Originally by: Aieda That¦s exactly the same drone dps as the Dominix ( 125 Mbit bandwidth of course ) Then the dominix loses its role as being the BS droneboat, and that is the gall...
- by Dracon Zethera - at 2008.01.04 02:35:00
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16. [TRIN] Taranis - in Ships and Modules [original thread]
Originally by: Lyria Skydancer Originally by: Koruptdeath Well to be honest, I'm not interested in long range inties, those are usually delegated to "tackling" duty. I can't explain to you exactly how much I hate the word "tackle"...
- by Dracon Zethera - at 2007.12.20 16:48:00
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17. [TRIN] Taranis - in Ships and Modules [original thread]
I use rails on my taranis and I like them fine. It depends on what you want to tackle (and kill). If you are going to be tackling everything, go for rails because if you get webbed by a BC/BS you are going to become short work to the drones. If ...
- by Dracon Zethera - at 2007.12.19 01:50:00
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18. What would you use against a Star Destroyer? - in Ships and Modules [original thread]
Some sort of trashy minmatar ship. The star destroyer would have nothing to do but laugh itself to pieces.
- by Dracon Zethera - at 2007.12.17 01:19:00
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19. Problem with the Rokh - in Ships and Modules [original thread]
So... because Caldari is the race of range and because the Rohk can do decent damage at max locking distance it makes it overpowered? An interceptor can reach it in seconds without taking damage, and once it is there you have a gang on top of it. ...
- by Dracon Zethera - at 2007.12.16 04:32:00
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20. #1 pvp ship (if you could choose only one for all types of pvp) - in Ships and Modules [original thread]
The Capsule. I seem to spend a lot of time in this one, it has become my second home.
- by Dracon Zethera - at 2007.12.16 04:28:00
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